Brin Surtie

Game Developer


Hi! I'm Brin.

I've been in working in the video game industry for three years now, with a grand total of five years in the software industry. For starters, I obtained a Bachelor of Science in Computer Science from the University of Saskatchewan. I worked at New World Interactive as both a Tools and Gameplay Programmer, developing our unannounced title. Beyond the pixels and the code, you'll catch me jamming as a passionate musician and tinkering around as a hobbyist audio engineer. I also happen to be a parkour and freerunning athlete and coach. Dive into my journey and enjoy viewing my portfolio below!


New World
Interactive

NWI is a renowned video game company celebrated for shaping the world's most beloved tactical FPS playgrounds. My journey began as a Tools Programmer, where I focused on creating Unreal Engine 5 tools to streamline workflows across various team departments. Transitioning into the role of Gameplay Programmer, I dedicated my skills to crafting new dynamic movement abilities for our unannounced project. Additionally, I contributed by implementing UI elements, enhancing interactions between players and weapons. As part of the team, I actively playtested Insurgency: Sandstorm, which contributed to the launch of the game on PlayStation 5 and Xbox Series X. NWI marked the beginning of my journey in the video game industry, and I couldn't be more thrilled to have been a part of this incredible team of passionate game developers.

PC
PlayStation
XBox

March 2021 - December 2023

EMPIRE
Parkour

Empire Parkour is a team of competitive parkour athletes and coaches. With a wealth of experience spanning over a decade, we've traveled, trained, and competed with parkour communities worldwide. Our pride swells as we reflect on the community we've built, especially now, being the creators of Saskatoon's inaugural and exclusive parkour gym. Here, we offer a variety of experiences, from classes and events to workshops and birthday parties. Since the inception of Empire, I've been a proud member, and the role of being a coach is an honour I cherish.

Website
YouTube
Instagram
Facebook

September 2019 - Present

Axon
Software

Axon stands as an all-in-one real-time trucking software designed exclusively for trucking companies. Delving into the intricacies of the Suneido programming language, I created a myriad of new tools and features for Suneido's IDE, elevating the developer experience. Daily, I tackled bugs head-on, employing lean and agile techniques, with a focus on collaborative pair programming. I also developed web, Android, and iOS applications utilizing a blend of HTML, CSS, Javascript, Angular, and Ionic. Embarking on my career journey at Axon fresh out of University, I gained invaluable practical experience, honing my problem-solving skills in the dynamic realm of the software industry.

Website
Suneido

July 2018 - July 2020

Cubo Ribbits'
Slippery Playdate

Cubo Ribbits’ Slippery Playdate is a challenging 2D precision platformer, exclusively featuring exhilarating boss battles. The game took shape over two months, born from my self-taught proficiency in the Unity engine and C#. I assumed a multifaceted role, overseeing game mechanics, level design, artificial intelligence, soundtrack creation, concept art, and narrative development. To elevate the project further, I collaborated with friends worldwide, seeking their expertise in digital art and voice acting.

Download
Official Playthrough

January 2016

Buns and
Berry

Buns and Berry is a brief yet humorous 2D cooperative platformer shooter that consists of one boss battle. Developed in Unity within a mere 24 hours at a human vs. machine themed Game Jam, I took on the role of handling all aspects – from programming and art to music creation. The effort paid off, as I secured 2nd place for best art.

Download

February 2016

Straight Outta
Hicktown

Straight Outta Hicktown is a delightful 2D platformer infused with the spirit of Mega Man, crafted by a dedicated five-person team throughout a semester. Leveraging the power of the Unity engine and GitHub, we brought this project to life. My primary contributions included steering the ship on game design, level design, and mechanics.

Download

December 2016

SUPERGROUPS

Supergroups, a cooperative bullet hell rhythm game, emerged from the collaborative efforts of a seven-person team during a semester. The objective is to dominate the venue by amassing fans for your band while outshining rival groups with your music. Developed for the PlayStation 4 through the PlayStation Academic Program, I took the lead in composing the entire soundtrack, infusing the game with a sonic identity.

April 2017

Skamageddon

Skamageddon, a ska-inspired beat 'em up game, took form in Unreal Engine 4, crafted by a four-person team rooted in North Carolina. I was commissioned to compose an authentic ska soundtrack to perfectly align with the game's aesthetics, breathing life into the vibrant graveyard setting.

July 2017

YouTube
Hells6bells

This is my personal YouTube channel, a showcase of my musical and creative prowess, highlighted through meticulously crafted video game guitar covers learned by ear. Each piece is expertly mixed and mastered, delivering supreme audio quality. Notably, I contributed to the Multiplayer III Wave album, a charitable endeavor for water.org, aiming to provide clean water worldwide. Additionally, I achieved 5th place in the RichaadEB Cover Contest. Lastly, my vocals have graced the tracks of the Moon Rock Album which landed the band a mainstage performance at MAGFest 2024.

YouTube
Multiplayer III Wave
Moon Rock
MAGFest

2012 - Present