I have a Bachelor of Science in Computer Science which I obtained at the University of Saskatchewan. I have two years of programming experience in the software industry. I'm an aspiring game developer and lover of video games. I'm a passionate musician and hobbyist audio engineer. I'm a parkour and freerunning athlete and coach. Please enjoy reading my career and portfolio below.
Axon is an all-in-one real-time trucking software made for trucking companies.
I worked at Axon for two years as a programmer.
I coded in the Suneido programming language.
I created many new tools and features to Suneido's IDE to improve quality of life for developers.
I fixed bugs on the daily by utilizing lean and agile techniques such as pair programming.
Working at Axon as my first career out of University gave me a ton of practical experience with problem solving in the software indsutry.
Empire Parkour is a team of competitive parkour athletes and coaches.
With over a decade of experience, we have traveled, trained, and competed with parkour communities all over the world.
We take great pride in the community we built and are more proud than ever to have built Saskatoon's first and only parkour gym,
where we offer classes, events, workshops, and birthday parties.
I have been with Empire since its inception and I am so honoured to be a coach.
Cubo Ribbits’ Slippery Playdate is a challenging 2D precision platformer that entirely consists of boss battles.
It was developed in two months after having been self-taught the Unity engine and C#. I was responsible for all the game mechanics,
level design, artificial intelligence, soundtrack, concept art, and narrative.
I contacted friends from around the world to help with the digital art and voice acting.
Buns and Berry is a short yet humorous 2D
cooperative platformer shooter that consists of one boss battle.
It was developed in Unity in only 24 hours at a human vs.
machine themed Game Jam. I was responsible for all the programming, art, and music.
I placed 2nd for best art.
The Video Game Catalog is a video game library interface made with JavaFX by a two-man team over the course of a semester. The idea was to create an interface similar to Steam that was more geared towards organization. I was responsible for the initial concept and UI design.
Graphics Settings in Video Games is an interface made with Adobe XD by a three-man team over the course of a semester. The goal was to create a medium fidelity prototype for a more user friendly graphics settings menu. I was responsible for the initial concept and UI design.
Straight Outta Hicktown is a fun 2D platformer inspired by Mega Man that was developed by a five-man team
over the course of a semester. The development was made possible by use of the Unity engine and GitHub. I was responsible for the bulk
of the game design, level design, and mechanics.
Supergroups is a cooperative bullet hell rhythm game that was developed by a seven-man team over the course of a semester. The goal is to conquer the entire venue by gaining fans for your band while beating other bands with your music. This game was developed for the PlayStation 4 through the PlayStation Academic Program. I was responsible for composing the entire soundtrack.
Skamageddon is a ska inspired beat 'em up game developed in Unreal Engine 4 by a four-man team based in North Carolina. I was commissioned to compose an authentic original ska soundtrack to match the aesthetics of the game and bring life to the graveyard.
This is my personal YouTube channel where I display my musical and creative skills through video game guitar covers
learned by ear, and are expertly mixed and mastered for supreme audio quality. I was featured on the
Multiplayer III Wave album to raise money for water.org to bring clean water to the world. I placed 5th in the RichaadEB Cover Contest.
My vocals have been featured on the Moon Rock Album.
Multiplayer III Wave