I've been working in the video game industry for three years now, with a grand total of five years in the software industry. For starters, I obtained a Bachelor of Science in Computer Science from the University of Saskatchewan. I worked at New World Interactive as both a Tools Programmer and a Gameplay Programmer, developing our unannounced title. Outside of video games, you'll find me jamming as a passionate musician or mixing as a hobbyist audio engineer. I also happen to be a parkour and freerunning athlete and coach. Dive into my journey and enjoy viewing my portfolio below!
NWI is a game studio celebrated for shaping the industry's most beloved tactical FPS playgrounds.
My journey began as a Tools Programmer, in which I focused on creating Unreal Engine 5 tools to streamline workflows across various team departments.
Transitioning into the role of Gameplay Programmer, I dedicated my skills to crafting new dynamic movement abilities for our unannounced project.
Additionally, I contributed by implementing UI elements, enhancing player-to-player interactions.
As part of the team, I actively playtested Insurgency: Sandstorm, which contributed to the launch of the game on PlayStation 5 and Xbox Series X.
NWI marked the beginning of my journey in the video game industry, and I couldn't be more thrilled to have been a part of this incredible team of passionate game developers.
PC
PlayStation
Xbox
Empire is a team of competitive parkour athletes and coaches.
We are the creators of Saskatoon's inaugural and exclusive parkour gym.
Here, we offer a variety of experiences, from classes and events to workshops and birthday parties.
Given our wealth of experience, we have traveled and trained with parkour communities around the world.
I am proud to be a member of Empire, and I am honoured to be a parkour coach.
Website
YouTube
Instagram
Facebook
Axon is an all-in-one real-time trucking software solution designed exclusively for trucking companies.
Delving into the Suneido programming language, I created new tools and features for Suneido's IDE, elevating the developer experience.
The programming team utilized lean and agile techniques, focusing on collaborative pair programming.
I also developed web, Android, and iOS applications utilizing HTML, CSS, JavaScript, Angular, and Ionic.
Axon was the start of my career in the software industry and I am grateful to have gained such invaluable practical experience.
Website
Suneido
Cubo Ribbits’ Slippery Playdate is a challenging 2D precision platformer, featuring four boss battles.
The game was developed in two months as I taught myself the Unity engine and C#.
As a solo developer, I took control of game mechanics, level design, artificial intelligence, soundtrack, concept art, and narrative.
I then collaborated with friends for their help in creating digital art and voice acting.
Download
Official Playthrough
Buns and Berry is a brief yet humorous 2D cooperative platformer-shooter that consists of one boss battle.
Developed in Unity within 24 hours at a human-vs.-machine-themed Game Jam, I took on the role of handling all aspects – from programming and art to music.
I secured second place for best art.
Download
Straight Outta Hicktown is a 2D platformer inspired by Mega Man, made by a five-person team throughout a semester.
We used Unity, C#, and GitHub.
I took the lead on game design, level design, and mechanics.
Download
Supergroups is a cooperative bullet hell rhythm game made by a seven-person team throughout a semester. This game was developed for the PlayStation 4 through the PlayStation Academic Program. I took the lead in composing and recording the entire soundtrack, where each song has four versions that differ in genre.
Skamageddon is a ska-inspired beat 'em up game made by a four-person team rooted in North Carolina. I was commissioned to compose an authentic ska soundtrack to perfectly align with the game's aesthetics.
This is my personal YouTube channel, where I showcase my musical talents through video game guitar covers that I learned by ear.
Each piece is expertly mixed and mastered, delivering supreme audio quality.
Notably, I contributed to the Multiplayer III Wave album, a charitable endeavor for water.org, aiming to provide clean water worldwide.
Additionally, I achieved fifth place in the RichaadEB Cover Contest.
Lastly, my vocals have graced the tracks of the Moon Rock Album, which landed the band a mainstage performance at MAGFest 2024.
YouTube
Multiplayer III Wave
Moon Rock
MAGFest