Hi! I'm Brin.
I’m a game developer with four years in the games industry and six years total in professional software development. I have a BSc in Computer Science from the University of Saskatchewan. At New World Interactive, I worked as a Tools and Gameplay Programmer on an unannounced Unreal Engine 5 title. I'm currently a contract Programmer with Affray Interactive working on SCP: 5K. Outside of video games, I'm into music and parkour. Feel free to check out what I’ve worked on below!
Affray
Interactive
Affray is an indie studio developing SCP: 5K, a tactical horror FPS currently in Early Access.
I joined as a contract programmer and quickly fixed various crashes and networking issues, helping the team ship update after update.
I've been building custom editor tools that level designers use daily, along with new UI and gameplay features for the final game.
Working with such a small focused team has been really rewarding.
Steam
Website
July 2025 - Present
New World
Interactive
NWI is known for creating some of the most beloved tactical FPS experiences in the industry.
I worked on an unannounced PvPvE tactical FPS, building internal tools in Unreal Engine 5 and C++ to streamline workflows across teams.
Later I moved into gameplay programming, working on movement mechanics and UI features to support player interaction.
I also helped playtest Insurgency: Sandstorm for its release on PlayStation 5 and Xbox Series X.
It was great being part of such a passionate and talented team.
PC
PlayStation
Xbox
March 2021 - December 2023
EMPIRE
Parkour
Empire is Saskatoon’s first parkour gym, run by a team of coaches and athletes.
We run classes, workshops, and events.
I’ve been coaching since the beginning and have had the chance to train with parkour communities around the world.
I’m proud to be part of Empire and honoured to coach here.
Website
YouTube
Instagram
Facebook
September 2019 - Present
Axon
Software
Axon is an all-in-one real-time trucking software solution designed exclusively for trucking companies.
I worked on the Suneido IDE, creating tools to improve the developer experience.
I also built web and mobile apps using HTML, CSS, JavaScript, Angular, and Ionic.
This gave me solid experience with agile development, debugging legacy code, and building user-facing features.
Website
Suneido
July 2018 - July 2020
Cubo Ribbits'
Slippery Playdate
A challenging 2D platformer I built solo while learning Unity and C#.
I handled game mechanics, level design, enemy AI, soundtrack, concept art, and narrative.
A few friends helped with visuals and voice acting.
Download
Official Playthrough
January 2016
Buns and
Berry
A short and goofy 2D co-op platformer shooter made in 24 hours at a game jam.
I created everything from scratch, including the code, music, and visuals.
It placed second for best art.
Download
February 2016
Straight Outta
Hicktown
A Mega Man–inspired 2D platformer made by a five-person team over a semester.
I led design and built core mechanics and levels using Unity and C#.
Download
December 2016
SUPERGROUPS
A cooperative rhythm bullet hell game made by a seven-person team over a semester. It was developed for the PlayStation 4 through the PlayStation Academic Program. I composed and produced the full soundtrack, with each track featuring four genre variations.
April 2017
Skamageddon
A ska-inspired beat ’em up built by a team in North Carolina. I was commissioned to compose an authentic ska soundtrack that matched the game’s aesthetic.
July 2017
YouTube
Hells6bells
My music channel where I post video game guitar covers, all self-produced and learned by ear.
I contributed to the Multiplayer III Wave album, placed fifth in the RichaadEB Cover Contest, and performed vocals on the Moon Rock album, which led to a mainstage set at MAGFest 2024.
YouTube
Multiplayer III Wave
Moon Rock
MAGFest
2012 - Present
