Cubo

Brin Surtie

Game Developer


Hi! I'm Brin.

I’m a game developer with three years in the industry and five years in professional software development. I have a BSc in Computer Science from the University of Saskatchewan. At New World Interactive, I worked as a Tools and Gameplay Programmer on an unannounced Unreal Engine 5 title. Outside of video games, I'm into music and parkour. Feel free to check out what I’ve worked on below!


New World
Interactive

NWI is known for creating some of the most beloved tactical FPS experiences in the industry. I built internal tools using Unreal Engine 5 and C++ to streamline workflows across teams. Later, I moved into gameplay programming, working on movement mechanics and UI features to support player interaction. I also helped playtest Insurgency: Sandstorm for its release on PlayStation 5 and Xbox Series X. It was an amazing experience being part of such a passionate and talented team.

PC
PlayStation
Xbox

March 2021 - December 2023

EMPIRE
Parkour

Empire is Saskatoon’s first parkour gym, run by a team of coaches and athletes. We run classes, workshops, and events. I’ve been coaching since the beginning and have had the chance to train with parkour communities around the world. I’m proud to be part of Empire and honoured to coach here.

Website
YouTube
Instagram
Facebook

September 2019 - Present

Axon
Software

Axon is an all-in-one real-time trucking software solution designed exclusively for trucking companies. I worked on the Suneido IDE, creating tools to improve the developer experience. I also built web and mobile apps using HTML, CSS, JavaScript, Angular, and Ionic. This gave me a solid foundation in agile development, debugging legacy code, and building user-facing features.

Website
Suneido

July 2018 - July 2020

Cubo Ribbits'
Slippery Playdate

A challenging 2D platformer I built solo while learning Unity and C#. I handled game mechanics, level design, enemy AI, soundtrack, concept art, and narrative. A few friends helped out with visuals and voice acting.

Download
Official Playthrough

January 2016

Buns and
Berry

A short and goofy 2D co-op platformer shooter made in 24 hours at a game jam. I created everything from scratch, including the code, music, and visuals. It placed second for best art.

Download

February 2016

Straight Outta
Hicktown

A Mega Man–inspired 2D platformer made by a five-person team over a semester. I led design and built core mechanics and levels using Unity and C#.

Download

December 2016

SUPERGROUPS

A cooperative rhythm bullet hell game made by a seven-person team over a semester. It was developed for the PlayStation 4 through the PlayStation Academic Program. I composed and produced the full soundtrack, with each track featuring four genre variations.

April 2017

Skamageddon

A ska-inspired beat ’em up built by a team in North Carolina. I was commissioned to compose an authentic ska soundtrack that matched the game’s aesthetic.

July 2017

YouTube
Hells6bells

My music channel where I post video game guitar covers, all self-produced and learned by ear. I contributed to the Multiplayer III Wave album in support of water.org, placed fifth in the RichaadEB Cover Contest, and performed vocals on the Moon Rock album, which led to a mainstage set at MAGFest 2024.

YouTube
Multiplayer III Wave
Moon Rock
MAGFest

2012 - Present